The channel where to play the source. anyMixerChannel for the first free unreserved channel.
The time it takes to start the sound if the channel is already busy. If the channel isn't busy, faceInSecs is used. Default: 14ms transition.
The time it takes to halt the existing sound if the channel is already busy. If the channel isn't busy, there is nothing to halt. Default: 40ms transition out.
The delay in seconds before which to play. The time reference is the time given by playbackTimeInSeconds(). The source starts playing when playbackTimeInSeconds has increased by delayBeforePlay. Note that it still occupies the channel.
Fade in time when the channel is free. This can be used to "dull" percussive samples and give them an attack time. Default: no fade in for maximum punch.
Number of times the source is looped.
The angle pan to play the source with. -1 = full left 1 = full right
The volume to play the source with.
Options when playing a source.